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- >Hi, Magnus,
- >hi, Raphael
- >hi, all there.
-
- Hi Fabrice, nice to hear from you.
-
- >I had no time these last weeks to work on Bad Bood.
- >The anti-ghost routine is still on paper :(
- >I know it would be very great to show Bad Mood with hard walls
- >at the NAS '96. I'll try do to a pre-version for the middle
- >of June.
-
- Cool 8-) Before I go home too.
-
- >I started to write the part of the code that convert the
- >WAD's "BLOCKMAP" struct.
- >As I don't go back home this week-end, I might do a first
- >working anti-ghost rout. For doors crossing, I'll add a key
- >to disable collision tests.
-
- The door problem was something I was wondering about 8-) The
- example map I've designed (on paper) for use with our new textures for NAS
- doesn't have any doors so this won't be a problem.
-
- >About the 'new fast map', Raphael is working on it. He will
- >use the DSP for scaling and clipping. The 030 will draw the
- >line. Raphael will take advantage of the parallel work of
- >the CPUs.
-
- Won't using the DSP for the map interfere with the 3D calculations,
- or can several routines co-exist safely? I know Doug said that it couldn't
- be used for sound as well as the 3D.
-
- >About music, I don't know if MIDI music would be a good
- >choice. I think most of F030 owners don't have a MIDI
- >keyboard...
-
- I think it's going to be configurable, with midi as an option (for
- one player only ;-) and for those with midi sound modules) and also MOD
- tunes for the intro and maybe inter-level screens. Since everything else is
- going to be configurable and since midi music is almost ready (I think),
- why not?
-
- Have another day.
-
- Robin Ball
-
-
-